[Jan's Quest] English version thread

Déçu de la fin de la quête avec Vaelag, le brutal mari de l'ex petite amie de Jan ? Vous pourrez désormais en découdre sérieusement avec lui !
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Galathée
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[Jan's Quest] English version thread

Message par Galathée »

Welcome to you, turnip lover !

In this thread, do not hesitate to tell us about the problems, bugs, suggestions and everything else you would want to share about the Expanded Jan's Quest mod.

We will try to answer your concerns as soon as possible and to the best of our abilities.
Non inscrit
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Message par Non inscrit »

I've installed this mod and have gotten the request for Jan to return home. When he walks upstairs Lissa says, "Are those shoes I ordered in", and that is it. She won't say anything else, so it seems to be a bug.

But yay for this mod! I've always wanted some closure for Jan's quest.
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Galathée
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Message par Galathée »

Hello and welcome among us !

The sentence you're mentionning is part of the mod "Aurora's Shoes", not from Jan's Expanded Quest.
If the bug you're having happens during Jan's original quest, it is a bug from Aurora's Shoes that has nothing to do with us...
If it happens during the Expanded Quest, in Baervan's Temple, it is from a conflict between Aurora's Shoes and our mod.
Have you installed Aurora's Shoes ? On which map does the bug happen ?
Thanks a lot for the information, so that we can debug the relevant mod(s) !
Non inscrit
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Message par Non inscrit »

I get the same exact thing. It is in the slums district, in Jan's house during the original quest. Is there anything we can do? I figured it had to do with the Aurora mod. Can we install the mods in a particular order?
Non inscrit
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Message par Non inscrit »

Original poster here - it is occuring upstairs at Jan's house, when we first move up there after talking to Jan's mother. Basically Lissa just starts with the shoes comment, and will say nothing else.

This possibly could be fixed since the Shoes mod has been updated. But perhaps they need to be installed in a particular order? At the moment I have the Shoes mod installed after Jan's Quest.
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Galathée
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Message par Galathée »

Akadis has checked the code from Jan's Expanded Quest and from Aurora's Shoes. Normally, there should not be any conflict between those two mods, technicallywise. The only trouble you'll encounter might be story incongruencies.
So, your bug is probably directly related to Aurora's Shoes, and you should take it to Aurora's Shoes conceptor...
Sorry !
Graoumf
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Message par Graoumf »

Indeed, here is a post from a player who has the same bug. You can see his weidu.log, and there's no trace of Jan's Extended Quest in it.

The truth is out there... ;)
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Message par Graoumf »

Double post to say that Miloch posted a hot fix for your problem. You can download it here. :)
Non inscrit
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Message par Non inscrit »

hello,

playing the extended quest was fun so far, yet almost at the end it seems to stuck somehow:

I've done the telescope part and got the amor upgrade. I've seen the paladin/thief encounter in the temple and the following discussion.
In the following dialogue with Jan I opted for the 'let's visit Vaelag and decide then' version, got the jump to Vaelag's place and went upstairs.
And there the story ends
Vaelag did not respond to the other party members, but with Jan in sight he called for the guards, yet no guards appear and no further dialogue triggers.
If I try to start a dialogue, he repeats his calling for the guards - and again, nothing else happens.

Any idea how I could convince the game to continue at this point ( like setting a global or such) ?
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Galathée
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Message par Galathée »

Hello... Here is the answer (imperfectly translated) from Akadis :

I will correct this bug in the version 1.4 that I will maybe publish this week-end.

The bug occurs when Jan enters Vaelag's line of sight while Charname does not. To shortcut this problem in version 1.3, you have to bring Charname forward in the room before you move Jan.

We hope it helps ;) !
Non inscrit
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Message par Non inscrit »

Thanks for the answer,

I've tried several ways to move / position my team now, and could manage to finish the quest
Graoumf
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Message par Graoumf »

The mod was updated by Akadis to version 1.4, with the fix of script triggers for Vaelag. :)
Non inscrit
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Message par Non inscrit »

when i get to the temple of gond none of the priests "have anything to say to me".

when i try to go into the temple the game crashes completely into windows.
it happens instead of the loading screen. i tried reinstalling the fixpack required and the mod but it doesnt help.

i really wanna finish this quest and beat that damn bully up!!

thanks in advance.
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Isaya
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Message par Isaya »

I suspect you reached that place with a variable not properly set. You're not supposed to be moving around freely in the area, if it's the one I'm thinking about (a copy of the House of Wonders in Baldur's Gate). You're supposed to be teleported at the end of the dialog. Going through the doors will indeed lead to a crash.

Please use the following command in the CLUA console to get the current value of the variable and tell us the value:
CLUAConsole:GetGlobal("JanQuestLentille","GLOBAL")
Nyalee
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Message par Nyalee »

I have the same problem, the variable is 43 when I'm in the temple. I tried to reload and play the part again where you swap the lenses, but the priests still don't want to talk to me. :(
Can I solve this problem manually with a console command?
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Isaya
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Message par Isaya »

Which version of the mod do you use? The latest one, 1.42, is supposed to fix this issue.

In another thread, someone mentioned that setting the variable to 35 while inside the temple (before talking to the priest, I believe) allowed to walk around the problem. That post was made before version 1.42 was released. So this might help you if you have the previous version.
Console command to use:

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CLUAConsole:SetGlobal("JanQuestLentille","GLOBAL",35)
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Isaya
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Message par Isaya »

It looks like I was mistaken about the variable value. As Akadis confirmed, 43 is used when you visit the temple for the second time (this visit depends on your answer the first time you came).

Akadis uploaded a new version, v1.42b, several days ago, in order to fix this problem. Starting from this version, you are now able to force talk to the male priest, not the high priestess, to trigger the expected dialog in case it doesn't start automatically.
This ability to initiate the dialog is now available for the two visits to the temple.
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Non inscrit
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Message par Non inscrit »

Hi guys,

ive got a problem with Jans extendet quest.
I have the latest version of the mod.

I need a telescopic lens in the port replace it with a wrong one. It works. Jan says that it will now go to the priest of Gond. I will then triggered into a room where the priests of Gond (who gave me the job) should be. But nobody wants to say. If I leave the room, crashed BG2.

Have anyone a solution of this problem?

Thx
Daniel
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Isaya
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Message par Isaya »

Hi Daniel,

Please read my post above and report the value of the variable I mentioned there.
It looks like your problem is very similar.
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Non inscrit
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Message par Non inscrit »

Hi,
hmm i take the variable 35. Then comes the first dialogue in the temple (find the real telescope and trade it for the wrong). When i take the variable 43 it comes nothing.
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Message par Non inscrit »

Oh i forgot: the last post was from me, Daniel.
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Isaya
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Message par Isaya »

Akadis told me it seems there is a mistake in the 1.42b archive, which would make it identical to the 1.42 version, i.e. without the bug fix allowing you to force talk to the priest.

Akadis recently uploaded version 1.42c, which should fix this issue. Please download it and update to the new version. Now you should have the ability to talk to the priest to trigger the next step (I think it's the male priest you need to talk to), if the dialog don't start immediately when you reach the temple.
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Non inscrit
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Message par Non inscrit »

Yeah cool, thx. it works.
Zippie68
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Message par Zippie68 »

thanks, that helped me a lot!
regards,
chantal
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Message par it-ogo »

Hi!

I play a kind of BWP compilation with Jan's Extended Quest v.1.42c included. And I can not unequip Jan's crossbow nor replace ammo.

Here is one more description of such a problem:
http://www.shsforums.net/topic/50921-ja ... on-in-use/

Is this a part of mod and is it intended? If not can it be a bug of mod or mod conflicts? Are there any suggestions how to fight it?

Thank you in advance.
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Isaya
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Message par Isaya »

Akadis confirmed that Jan Quest doesn't change anything to Jan creature file and doesn't change anything to his crossbow or his special bolts. At some point, the mod will replace his armor.
The inability to remove the flasher is not intended by the mod. Maybe this is an incompatibility with another mod.
This problem had not been reported here before, so I assume this is something specific to using a mega-installation.

The forum thread you linked to gave some indication on how to proceed to workaround the issue. I'm afraid I can't give more detailed direction.

If you can, please go back to an earlier save where this problem wasn't there and try again. This may be an unstable bug that may not occur again. Did this problem appear while playing the quest? Otherwise it is not likely to be cause by the Jan quest.
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hook71
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Message par hook71 »

Looked through the tra-files and noticed some typos:

► Afficher le texteE_JBilly.tra:

@21 = ~So you want to please me? What would you be ready to do for me? ~ ~So you want to please me? Would you be willing to do anything to that?~

to that -> for that

E_JVaela.tra:

@7 = ~I getting tired of you, Vaelag. Seeing you dwell in the slums as a beggar would have pleased me, but I am afraid you must die straightaway.~

I getting -> I am getting

@25 = ~You're right, I don't even know why I have let him speak, I won't be missing his voice for sure. Die knowing you has defeated you, revenge of Jan Jansen is a dish best eaten cold.~

you has -> I have

@35 = ~No, you are wrong. Your presence here shows that the Guild wants my death. I would be crazy to stay here. If you let me live, I would be forced to leave the city. That would equally good for you.~

would equally -> would be equally

Jan.tra:

@11 = ~What do you mean with "together"? I agreed to let you visit your friends, but I never said I would participate in a hunt gnome. We've got enough troubles like that.~

hunt gnome -> gnome hunt

@25 = ~Let start with his business, that will weaken him before we dare to approach his superiors. And we can enrich ourselves at the same time.~

Let -> Let's

@30 = ~Ah, there you are! This is an unhealthy place: they don't any serve turnip juice. On the other hand, it is the best place to gather all kinds of information. Legal, more or less, but always very useful.~

any -> even

@44 = ~Oh no, we will not make it look like Vaelag wouldn't honor his part of the deal. We are going to replace the merchandise he is supposed to deliver by one we have build. I think the advisor will appreciate the fact that Vaelag tried to dupe him even more than he would a mere delay of delivery.~
@45 = ~We are going to replace the merchandise he is supposed to deliver by one we have build. I think the advisor will appreciate the fact that Vaelag tried to dupe him even more than he would a mere delay of delivery.~

build -> built

@87 = ~Indeed Jan, we haven't come here to quarrel with the representatives of another temple. That priest should be better disposed towards us if you could announced the purpose of your visit.~

announced -> announce

@120 = ~Here we are. I don't know exactly where Vaelag has hidden the merchandise he needs to delivered. According to my informants, it regularly swaps its hiding place, which says a lot about the trust he has in his partners. But I am sure he has hidden it somewhere in the neighborhood.~

delivered -> deliver

@177 = ~You seem in a hurry to sell it, but I know that feeling. There's always a quest that needs to be completed or an influential person hunting you, trying to regain his property. I will help you. Between us adventures, that is normal. I offer you 2000 pieces of gold so you can *legally* offer yourself some of my goods.~

adventures -> adventurers

@239 = ~Scandalous! There are men in this city that make me feel colder than a griffin in my back and I don't say that lightly.~

in my back -> on my back

@261 = ~A wounded animal is often more dangerous and Vaelag has already demonstrated the cruelty he is capable of. He might still try to hurt Lissa and Jaela if we don't stop him from harm others once and for all.~

harm -> harming

@452 = ~To tell you the truth, she was probably the ugliest gnome in the city. But she had big heart. She honestly fell in love with Dunny and their feelings soon become reciprocal.~

had big heart -> had a big heart

@532 = ~The suspicions quickly pointed to Uncle Scratchy. He was visiting us just the day before we had noticed the disappearance of the document. And as if he wanted to prove his guilt, he disappeared the same time than the recipe.~

than -> as

@535 = ~Was it her who had stolen it?~

her -> she

@1001 = ~Lissa needs Jan again

Len Fellen from the temple of the gnomic god Baervan Wildwanderer came to warn Jan that his friend Lissa and her daughter Jaela had been assaulted in their homes. I decided to accompany Jan, who is heading to their bedside. He seems to think that Vaelag is behind the attack and we have to decide how to solve this problem.~
@1002 = ~Lissa needs Jan again

Len Fellen from the temple of the gnomic god Baervan Wildwanderer came to warn Jan that his friend Lissa and her daughter had been assaulted in their homes. Jan went to stand at their bedside, but he said that he would still need my help. I should meet him at the Copper Coronet as soon as my own dealings permit it.~
@1003 = ~Lissa needs Jan again

Len Fellen from the temple of the gnomic god Baervan Wildwanderer came to warn Jan that his friend Lissa and her daughter had been assaulted in their homes. The dealings of Jan have already delayed me too much and I decided to let him settle this alone for once.~

homes -> home

@1004 = ~Lissa needs Jan again

I accompanied Jan to the temple of the gnomonic god Baervan Wildwanderer where Jaela and Lissa are treated. Apparently it is common knowledge that Vaelag is the reason for their condition. Jan asked me to join him in an hour at Copper Coronet, giving him some time to find a way to harm his rival.~

gnomonic -> gnomic, at Copper Coronet -> at the Copper Coronet

@1005 = ~Lissa needs Jan again

I accompanied Jan to the temple of the gnomonic god Baervan Wildwanderer where Jaela and Lissa are treated. Apparently it is common knowledge that Vaelag is the reason for their condition. I preferred not to get involved any further in this story that could easily end badly. Jan has decided to proceed with this affair alone.~

gnomonic -> gnomic

@1006 = ~Lissa needs Jan again

We meet Jan at Copper Coronet as agreed. Apparently he has made good progress in his research. He learned that Vaelag plans to honor a major deal by delivering a telescope to one of the city advisers. We should steal the key component of the telescope, which is currently stored somewhere in the docks district, and replace it with a fake.~

meet -> met, at Copper Coronet -> at the Copper Coronet

@1010 = ~Lissa needs Jan again

Our visit of the temple of Gond in Athkatla has allowed us to get the last missing piece to implement Jan's plan to destabilize his rival Vaelag. We only need to go to the docks district to replace the enhanced lens with the one which we have got from the priests.~

visit of -> visit to

@1013 = ~Lissa needs Jan again

We were told by Jan's informants that our plan to foil Vaelag's business at temple of Oghma has succeeded. Jan's rival is now in a very bad position because he has lost the support of the Shadow Thieves' Guild. It's time to act by paying Vaelag a visit to put an end to this story.~
@1014 = ~Lissa needs Jan again

We were told by Jan's informants that our plan to foil Vaelag's business at temple of Oghma has succeeded. Jan's rival is now in a very bad position because he has lost the support of the Shadow Thieves' Guild. Jan has already another idea in mind and asked me to find him at the Copper Coronet in an hour.~

at temple -> at the temple

@1017 = ~Lissa needs Jan again

Jan has the ambition to hunt down Vaelag at his home. He wanted me to accompany him but I decided otherwise. I am tired of his intrigues and I'm not sure I will agree to resume let him join us again, assuming his ridiculous crusade is successful.~

to resume let -> to let

Len.tra:

@17 = ~Who told anything about alerting the militia?~

told -> said

PalaVole.tra:

@91 = ~...The paladins should stay away from this. At least apparently. Renal values his men. However, in exchange of a service, we would be willing to give you some information...~

of -> for
Xicloing
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Message par Xicloing »

@hook71 Wow, thanks for proofreading. 100% agree with all your changes. I will try to update the tra files next week, if nobody gets it done sooner. Xicloing
Nilfalasiel
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Message par Nilfalasiel »

Hi,

I've run into a small issue with Jan's Quest. I have version 1.44, which seems to be the latest, installed in English, but it appears that the soundfile for the priest of Gond that you talk to during the quest is still the French one. It's not gamebreaking, and it doesn't cause any bugs, but it feels odd to have him declare "Le plus grand don de Gond est l'inventivité" when everything else is in English.

Could I just remove that particular soundfile, perhaps? If yes, could you tell me which one it is?

Good job on the mod otherwise, Jan's one of my favourite BG2 characters, so I appreciate having some more content for him ^^
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Akadis
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Message par Akadis »

Hello Nilfalasiel,
I suggest rather to set this sound into english (it comes from BG1 and I have a multilingual version). I will put this upgrade in the next version of the mod : v.1.44.1
Until I do that, you can patch your game by unzipping the following file in the 'override' folder of BG2. Then you confirm overwriting of the existing files, and from that moment on the priest of Gond will speak english.
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E_JGond_english.zip
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