J'attends de voir vos retours pour poster à vrai dire j'ai honte de mes stats.
[TEST] Quel personnage de d&d êtes-vous ?
- Erzsébet Butler
- Adepte de Grondemarteau
- Araignée éclipsante
- Messages : 1206
- Enregistré le : lun. 03 déc. 2007, 22:04
- Localisation : En itinerance
- Statut : Hors ligne
[TEST] Quel personnage de d&d êtes-vous ?
Petit test (sur 129 questions quand même) pour savoir à quel personnage de donjon et dragon on se rapproche le plus. On a même droit à une fiche de perso avec son alignement. Le questionnaire peut paraitre est un peu long mais y'a un paquet de question qui se font très vite. Anglophobe s’abstenir...
J'attends de voir vos retours pour poster à vrai dire j'ai honte de mes stats.
J'attends de voir vos retours pour poster à vrai dire j'ai honte de mes stats.
De retour sur la scène modding, tds et activiste crip
Autrice des Exilés de lunargent
Autrice des Exilés de lunargent
- missElder
- Aventurier
- Wiverne majeure
- Messages : 2639
- Enregistré le : mar. 09 mars 2010, 16:02
- Statut : Hors ligne
Alors, let's go, je me lance:
Je suis Magicien niv 2, Neutre Strict. Force 10, Dextérité 11, Constitution 11, Intelligence 16 (youhou! danse de la joie), Sagesse 13, Charisme 12.
A noter qu'en regardant les résultats détaillés, ça se joue souvent à seulement une ou deux questions, j'ai autant de points en "humain" qu'en "demi-elfe" par exemple (j'ai du mal à voir comment ils peuvent déterminer que j'ai 4 points en "nain" mais bon). Sur la question de l'alignement notamment, c'est très serré (après c'est peut-être juste moi). En revanche, j'ai -21 en paladin et en moine, c'est radical!
Bon. Même si se taper 130 questions est un peu harassant à la longue, et que certaines sont assez prévisibles tandis que d'autres nous laissent des choix assez peu originaux (et pas forcément ceux qu'on voudrait), ça reste tout de même assez fun. Ça ne m'apprend rien de transcendant mais en même temps ce n'est pas le but, et puis au moins ça permet de se rendre compte que dans la vraie vie nous ferions de bien piètres personnages RP
Edit: du coup je mets les détails, soyons fous, suivons le mouvement.
Lawful Good ----- XXXXXXXXXXXXXXXX (16)
Neutral Good ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXXXXXXXX (16)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXXXXXXX (14)
Chaotic Evil ---- XXXXXXXXXXXXX (13)
Law & Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXXXXX (8)
Chaos --- XXXXXXX (7)
Good & Evil:
Good ---- XXXXXXXXXX (10)
Neutral - XXXXXXXXXX (10)
Evil ---- XXXXXX (6)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXXXXX (13)
Half-Orc - (0)
Class:
Barbarian - (-2)
Bard ------ (0)
Cleric ---- (-2)
Druid ----- (-2)
Fighter --- (0)
Monk ------ (-21)
Paladin --- (-21)
Ranger ---- (-2)
Rogue ----- XX (2)
Sorcerer -- XX (2)
Wizard ---- XXXX (4)
Je suis Magicien niv 2, Neutre Strict. Force 10, Dextérité 11, Constitution 11, Intelligence 16 (youhou! danse de la joie), Sagesse 13, Charisme 12.
A noter qu'en regardant les résultats détaillés, ça se joue souvent à seulement une ou deux questions, j'ai autant de points en "humain" qu'en "demi-elfe" par exemple (j'ai du mal à voir comment ils peuvent déterminer que j'ai 4 points en "nain" mais bon). Sur la question de l'alignement notamment, c'est très serré (après c'est peut-être juste moi). En revanche, j'ai -21 en paladin et en moine, c'est radical!
Bon. Même si se taper 130 questions est un peu harassant à la longue, et que certaines sont assez prévisibles tandis que d'autres nous laissent des choix assez peu originaux (et pas forcément ceux qu'on voudrait), ça reste tout de même assez fun. Ça ne m'apprend rien de transcendant mais en même temps ce n'est pas le but, et puis au moins ça permet de se rendre compte que dans la vraie vie nous ferions de bien piètres personnages RP
Edit: du coup je mets les détails, soyons fous, suivons le mouvement.
► Afficher le texte
Alignment:Lawful Good ----- XXXXXXXXXXXXXXXX (16)
Neutral Good ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXXXXXXXX (16)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXXXXXXX (14)
Chaotic Evil ---- XXXXXXXXXXXXX (13)
Law & Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXXXXX (8)
Chaos --- XXXXXXX (7)
Good & Evil:
Good ---- XXXXXXXXXX (10)
Neutral - XXXXXXXXXX (10)
Evil ---- XXXXXX (6)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXXXXX (13)
Half-Orc - (0)
Class:
Barbarian - (-2)
Bard ------ (0)
Cleric ---- (-2)
Druid ----- (-2)
Fighter --- (0)
Monk ------ (-21)
Paladin --- (-21)
Ranger ---- (-2)
Rogue ----- XX (2)
Sorcerer -- XX (2)
Wizard ---- XXXX (4)
En RP, Eldrina s'exprime en 3DB220.
Modératrice des sections The Witcher et Divinity, et super-modo à mes heures perdues.
Always look on the bright side of life.
Modératrice des sections The Witcher et Divinity, et super-modo à mes heures perdues.
Always look on the bright side of life.
- Sanctifer
- d'Oghmatique
- Berserker ogre
- Messages : 1083
- Enregistré le : sam. 14 mai 2005, 18:01
- Localisation : Bruxelles/Brussel
- Statut : Hors ligne
Tadam
True Neutral Human Bard (4th Level)
Ability Scores:
Strength- 10
Dexterity- 11
Constitution- 11
Intelligence- 18
Wisdom- 13
Charisma- 14
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Je sais pas, je m'imaginais pas tant que ça en barde, mon côté artisitique n'est pas des plus développés...
Enfin pourquoi pas
► Afficher le texte
You Are A:True Neutral Human Bard (4th Level)
Ability Scores:
Strength- 10
Dexterity- 11
Constitution- 11
Intelligence- 18
Wisdom- 13
Charisma- 14
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Je sais pas, je m'imaginais pas tant que ça en barde, mon côté artisitique n'est pas des plus développés...
Enfin pourquoi pas
ಠ_ಠ
- deratiseur
- Flagelleur mental
- Messages : 4353
- Enregistré le : mer. 05 déc. 2007, 18:35
- Localisation : Gap, Hautes alpes
- Statut : Hors ligne
Je suis .....
Lawful Neutral Human Fighter/Druid (2nd/2nd Level)
Ability Scores:
Strength- 14
Dexterity- 14
Constitution- 13
Intelligence- 15
Wisdom- 15
Charisma- 11
Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
Secondary Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
Dans la moyenne sur toutes les caracs sauf le charisme. Ça ne m’étonne pas plus que ça. L'alignement est ok, mais je dirais plutôt loyal neutre (bon). Quand à la classe, ben, pourquoi pas.
Note rigolotes, les details :
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXX (22)
Neutral Good ---- XXXXXXXXXXXXXXXX (16)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Evil ----- XXXXXXXXXXXXXX (14)
Neutral Evil ---- XXXXXXXX (8)
Chaotic Evil ---- XXXXXXXXX (9)
Law & Chaos:
Law ----- XXXXXXXXXXXX (12)
Neutral - XXXXXX (6)
Chaos --- XXXXXXX (7)
Good & Evil:
Good ---- XXXXXXXXXX (10)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- XX (2)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXX (4)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXX (7)
Half-Orc - XXXX (4)
Class:
Barbarian - (-27)
Bard ------ (-27)
Cleric ---- XX (2)
Druid ----- XXXX (4)
Fighter --- XXXX (4)
Monk ------ XXXX (4)
Paladin --- (-23)
Ranger ---- (-2)
Rogue ----- (-2)
Sorcerer -- XX (2)
Wizard ---- XX (2)
ca fait de moi un guerrier/druide mais je suis négatif pour ranger. mdr
Et ça recoupe presque avec mon profil de personnage posté depuis longtemps déjà
► Afficher le texte
You Are A:Lawful Neutral Human Fighter/Druid (2nd/2nd Level)
Ability Scores:
Strength- 14
Dexterity- 14
Constitution- 13
Intelligence- 15
Wisdom- 15
Charisma- 11
Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
Secondary Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
Dans la moyenne sur toutes les caracs sauf le charisme. Ça ne m’étonne pas plus que ça. L'alignement est ok, mais je dirais plutôt loyal neutre (bon). Quand à la classe, ben, pourquoi pas.
Note rigolotes, les details :
► Afficher le texte
Alignment:Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXX (22)
Neutral Good ---- XXXXXXXXXXXXXXXX (16)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Evil ----- XXXXXXXXXXXXXX (14)
Neutral Evil ---- XXXXXXXX (8)
Chaotic Evil ---- XXXXXXXXX (9)
Law & Chaos:
Law ----- XXXXXXXXXXXX (12)
Neutral - XXXXXX (6)
Chaos --- XXXXXXX (7)
Good & Evil:
Good ---- XXXXXXXXXX (10)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- XX (2)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXX (4)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXX (7)
Half-Orc - XXXX (4)
Class:
Barbarian - (-27)
Bard ------ (-27)
Cleric ---- XX (2)
Druid ----- XXXX (4)
Fighter --- XXXX (4)
Monk ------ XXXX (4)
Paladin --- (-23)
Ranger ---- (-2)
Rogue ----- (-2)
Sorcerer -- XX (2)
Wizard ---- XX (2)
Et ça recoupe presque avec mon profil de personnage posté depuis longtemps déjà
Mes mods sont tous sur Mediafire et Github
Et leurs descriptions sont ici.
Vous trouvez que pour votre ensorceleur il n'y a que 2-3 sorts vraiment utiles par niveaux de sorts ? Installez L'Interplan.
Empêtré dans deux mods en même temps (un an minimum) et déjà deux autres mods dans les cartons...
Et leurs descriptions sont ici.
Vous trouvez que pour votre ensorceleur il n'y a que 2-3 sorts vraiment utiles par niveaux de sorts ? Installez L'Interplan.
Empêtré dans deux mods en même temps (un an minimum) et déjà deux autres mods dans les cartons...
-
Smidge
- Statut : Hors ligne
C'est terrible ce test 
Je suis...
Ability Scores:
Strength- 12
Dexterity- 10
Constitution- 14
Intelligence- 16
Wisdom- 13
Charisma- 11
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
(détails
Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19)
Neutral Good ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXX (24)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXX (24)
Lawful Evil ----- XXXXXXXXXXXXXX (14)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXXXXXXXXXXXX (14)
Law & Chaos:
Law ----- XXXXXXXXXX (10)
Neutral - XXXXXXXX (8)
Chaos --- XXXXXXXXXX (10)
Good & Evil:
Good ---- XXXXXXXXX (9)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- XXXX (4)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXXXX (12)
Half-Orc - XXXX (4)
Class:
Barbarian - (-6)
Bard ------ XX (2)
Cleric ---- (-4)
Druid ----- (0)
Fighter --- (-2)
Monk ------ (-17)
Paladin --- (-19)
Ranger ---- (-2)
Rogue ----- (-2)
Sorcerer -- (0)
Wizard ---- XXXXXXXX (8)
Je suis...
► Afficher le texte
[h=1]True Neutral Human Wizard (4th Level)[/h]Ability Scores:
Strength- 12
Dexterity- 10
Constitution- 14
Intelligence- 16
Wisdom- 13
Charisma- 11
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
► Afficher le texte
Alignment:Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19)
Neutral Good ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXX (24)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXX (24)
Lawful Evil ----- XXXXXXXXXXXXXX (14)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXXXXXXXXXXXX (14)
Law & Chaos:
Law ----- XXXXXXXXXX (10)
Neutral - XXXXXXXX (8)
Chaos --- XXXXXXXXXX (10)
Good & Evil:
Good ---- XXXXXXXXX (9)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- XXXX (4)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXXXX (12)
Half-Orc - XXXX (4)
Class:
Barbarian - (-6)
Bard ------ XX (2)
Cleric ---- (-4)
Druid ----- (0)
Fighter --- (-2)
Monk ------ (-17)
Paladin --- (-19)
Ranger ---- (-2)
Rogue ----- (-2)
Sorcerer -- (0)
Wizard ---- XXXXXXXX (8)
- Freddy_Gwendo
- Orbe ancien
- Messages : 5879
- Enregistré le : sam. 23 avr. 2011, 01:26
- Localisation : Égaré dans un vortex entre Féérune et le Royaume de Diamant Éternel
- Statut : Hors ligne
Qui l'eut cru ?
Mago NG (L6) !
La classe que je déteste le plus jouer !
Neutral Good Human Wizard (6th Level)
Ability Scores:
Strength- 13
Dexterity- 14
Constitution- 15
Intelligence- 18
Wisdom- 14
Charisma- 14
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Quant aux résultats détaillés, la Miss, ne te plains pas : tu as échappé aux 10 points de Nain !
Manifestement, mon côté athée m'a définitivement fermé les portes du paladinat et du clergé.
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXX (24)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXXXXX (7)
Law & Chaos:
Law ----- XXXXXXXXXX (10)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXX (6)
Good & Evil:
Good ---- XXXXXXXXXXXXXXXX (16)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- X (1)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XX (2)
Class:
Barbarian - (-4)
Bard ------ (-8)
Cleric ---- (-6)
Druid ----- XXXX (4)
Fighter --- (0)
Monk ------ (-19)
Paladin --- (-15)
Ranger ---- (0)
Rogue ----- (-2)
Sorcerer -- XX (2)
Wizard ---- XXXXXX (6)
Bref, test plutôt amusant mais bien trop manichéen à mon goût. Vous avez dit test US ?
Mago NG (L6) !
La classe que je déteste le plus jouer !
► Afficher le texte
You Are A:Neutral Good Human Wizard (6th Level)
Ability Scores:
Strength- 13
Dexterity- 14
Constitution- 15
Intelligence- 18
Wisdom- 14
Charisma- 14
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Quant aux résultats détaillés, la Miss, ne te plains pas : tu as échappé aux 10 points de Nain !
Manifestement, mon côté athée m'a définitivement fermé les portes du paladinat et du clergé.
► Afficher le texte
Detailed Results:Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXX (24)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXXXXX (7)
Law & Chaos:
Law ----- XXXXXXXXXX (10)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXX (6)
Good & Evil:
Good ---- XXXXXXXXXXXXXXXX (16)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- X (1)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XX (2)
Class:
Barbarian - (-4)
Bard ------ (-8)
Cleric ---- (-6)
Druid ----- XXXX (4)
Fighter --- (0)
Monk ------ (-19)
Paladin --- (-15)
Ranger ---- (0)
Rogue ----- (-2)
Sorcerer -- XX (2)
Wizard ---- XXXXXX (6)
Bref, test plutôt amusant mais bien trop manichéen à mon goût. Vous avez dit test US ?
CARPE DIEM...Co-modérateur de La Forge et de La Chambre des Scribes
Moddeur qui s'arrache les cheveux...
Moddeur qui s'arrache les cheveux...
... avec Menace sur le Royaume de Diamant Éternel.
- vv221
- Golem d'adamantine
- Messages : 5164
- Enregistré le : dim. 17 août 2008, 11:11
- Contact :
- Statut : Hors ligne
You Are A:
Ability Scores:
Strength- 11
Dexterity- 12
Constitution- 13
Intelligence- 15
Wisdom- 14
Charisma- 15
Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.
Race:
Gnomes are in wide demand as alchemists, inventors, and technicians, though most prefer to remain among their own kind in simple comfort. Gnomes adore animals, gems, and jokes, especially pranks. They love to learn by personal experience, and are always trying new ways to build things. Gnomes stand 3 to 3.5 feet tall and live about 350 to 500 years.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Detailed Results:
Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (30)
Lawful Neutral -- XXXXXXXXXXXX (12)
True Neutral ---- XXXXXXXXXXXXXXXX (16)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXXXXXXXXX (16)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXXXXXXXXXXXXX (16)
Good & Evil:
Good ---- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXX (7)
Evil ---- XXXXXXX (7)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXXXXXX (14)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XX (2)
Class:
Barbarian - (-2)
Bard ------ (0)
Cleric ---- (-2)
Druid ----- (-19)
Fighter --- (-4)
Monk ------ (-21)
Paladin --- (-25)
Ranger ---- XX (2)
Rogue ----- (0)
Sorcerer -- XXXXXX (6)
Wizard ---- XX (2)
Tout comme Freddy_Gwendo, j'ai bien senti l'USAcentrisme de ce test…
Il y a une petite dizaine de questions auxquelles je n'ai d'ailleurs pas pu répondre, ma famille et ma « local community » n'ayant rien à voir avec le modèle Nord-Américain standard.
Pour revenir aux résultats, le Druide à -19 est une surprise : c'est ma classe de prédiction dans les Baldur's !
Pour le fun je me tenterai sûrement ce perso dans BG2
► Afficher le texte
Chaotic Good Gnome Sorcerer (4th Level)Ability Scores:
Strength- 11
Dexterity- 12
Constitution- 13
Intelligence- 15
Wisdom- 14
Charisma- 15
Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.
Race:
Gnomes are in wide demand as alchemists, inventors, and technicians, though most prefer to remain among their own kind in simple comfort. Gnomes adore animals, gems, and jokes, especially pranks. They love to learn by personal experience, and are always trying new ways to build things. Gnomes stand 3 to 3.5 feet tall and live about 350 to 500 years.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
► Afficher le texte
Alignment:Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (30)
Lawful Neutral -- XXXXXXXXXXXX (12)
True Neutral ---- XXXXXXXXXXXXXXXX (16)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXXXXXXXXX (16)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXXXXXXXXXXXXX (16)
Good & Evil:
Good ---- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXX (7)
Evil ---- XXXXXXX (7)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXXXXXX (14)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XX (2)
Class:
Barbarian - (-2)
Bard ------ (0)
Cleric ---- (-2)
Druid ----- (-19)
Fighter --- (-4)
Monk ------ (-21)
Paladin --- (-25)
Ranger ---- XX (2)
Rogue ----- (0)
Sorcerer -- XXXXXX (6)
Wizard ---- XX (2)
Il y a une petite dizaine de questions auxquelles je n'ai d'ailleurs pas pu répondre, ma famille et ma « local community » n'ayant rien à voir avec le modèle Nord-Américain standard.
Pour revenir aux résultats, le Druide à -19 est une surprise : c'est ma classe de prédiction dans les Baldur's !
Pour le fun je me tenterai sûrement ce perso dans BG2
- Lothringen
- Solaire
- Messages : 7414
- Enregistré le : mar. 17 févr. 2004, 21:34
- Localisation : Sur la route, encore
- Statut : Hors ligne
Mage je joue, mage je reste, un résultat sans grande surprise donc...
Ability Scores:
Strength- 12
Dexterity- 10
Constitution- 11
Intelligence- 17
Wisdom- 15
Charisma- 12
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Et je ne serai jamais paladine 
Lawful Good ----- XXXXXXXXXXXXXXXXX (17)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXX (22)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXXXXX (7)
Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXX (5)
Good & Evil:
Good ---- XXXXXXXXXX (10)
Neutral - XXXXXXXXXXXXXXX (15)
Evil ---- XX (2)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XX (2)
Class:
Barbarian - (-4)
Bard ------ (-2)
Cleric ---- XX (2)
Druid ----- (-2)
Fighter --- (0)
Monk ------ (-19)
Paladin --- (-25)
Ranger ---- (0)
Rogue ----- (0)
Sorcerer -- (0)
Wizard ---- XXXXXXXX (8)
Beaucoup de questions sonnent en effet un peu bizarre, tant sur le communautarisme que le côté "god and faith save the state"... J'ai souvent cherché une option manquante.
► Afficher le texte
True Neutral Human Wizard (5th Level)Ability Scores:
Strength- 12
Dexterity- 10
Constitution- 11
Intelligence- 17
Wisdom- 15
Charisma- 12
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
► Afficher le texte
Alignment:Lawful Good ----- XXXXXXXXXXXXXXXXX (17)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXX (22)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXXXXX (7)
Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXX (5)
Good & Evil:
Good ---- XXXXXXXXXX (10)
Neutral - XXXXXXXXXXXXXXX (15)
Evil ---- XX (2)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XX (2)
Class:
Barbarian - (-4)
Bard ------ (-2)
Cleric ---- XX (2)
Druid ----- (-2)
Fighter --- (0)
Monk ------ (-19)
Paladin --- (-25)
Ranger ---- (0)
Rogue ----- (0)
Sorcerer -- (0)
Wizard ---- XXXXXXXX (8)
Code Couleur : #7AC5CD I Arrivée à Manostet Biographie RP
Rp en cours : Les Caprices de Fortune (MJ / Joueur)
Rp en cours : Les Caprices de Fortune (MJ / Joueur)
- vv221
- Golem d'adamantine
- Messages : 5164
- Enregistré le : dim. 17 août 2008, 11:11
- Contact :
- Statut : Hors ligne
Une réponse du style « Je les laisse débrouiller ça entre eux, ça ne me concerne pas » ?Lothringen a écrit :Beaucoup de questions sonnent en effet un peu bizarre, tant sur le communautarisme que le côté "god and faith save the state"... J'ai souvent cherché une option manquante.
Je l'ai cherchée plus d'une fois celle-ci
-----
Au passage, les caracs physiques ne semblent pas être notre fort sur la Couronne !
Je suis une rôdeuse humaine chaotique neutre. Hu... chaotique neutre ? Je suis toujours neutre stricte, d'habitude ! Et je ne sais pas d'où je tire 17 en sagesse et 18 en intelligence non plus
.
Ca me correspond pas des masses, j'ai l'impression.
Faut dire, pareil, certaines questions, j'ai un peu répondu au pif. Ah, répondre au pif, c'est un acte chaotique, c'est donc çaaa !
Strength- 13
Dexterity- 13
Constitution- 12
Intelligence- 18
Wisdom- 17
Charisma- 12
Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
et
Lawful Good ----- XXXXXXXXXXXXXXXXXXXX (20)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Evil ----- XXXXXXX (7)
Neutral Evil ---- XXXXXXXX (8)
Chaotic Evil ---- XXXXXXXXXX (10)
Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXXX (8)
Chaos --- XXXXXXXXXX (10)
Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXXXXXX (12)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXX (8)
Half-Orc - (0)
Class:
Barbarian - (-4)
Bard ------ (-4)
Cleric ---- (-2)
Druid ----- (-2)
Fighter --- (-4)
Monk ------ (-21)
Paladin --- (-17)
Ranger ---- XXXXXX (6)
Rogue ----- (0)
Sorcerer -- XX (2)
Wizard ---- XXXX (4)
J'ai donc failli être... naine ?! Remarque, ça, c'est déjà mieux
.
Ca me correspond pas des masses, j'ai l'impression.
Faut dire, pareil, certaines questions, j'ai un peu répondu au pif. Ah, répondre au pif, c'est un acte chaotique, c'est donc çaaa !
► Afficher le texte
Ability Scores:Strength- 13
Dexterity- 13
Constitution- 12
Intelligence- 18
Wisdom- 17
Charisma- 12
Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
► Afficher le texte
Alignment:Lawful Good ----- XXXXXXXXXXXXXXXXXXXX (20)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Evil ----- XXXXXXX (7)
Neutral Evil ---- XXXXXXXX (8)
Chaotic Evil ---- XXXXXXXXXX (10)
Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXXX (8)
Chaos --- XXXXXXXXXX (10)
Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXXXXXX (12)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXX (8)
Half-Orc - (0)
Class:
Barbarian - (-4)
Bard ------ (-4)
Cleric ---- (-2)
Druid ----- (-2)
Fighter --- (-4)
Monk ------ (-21)
Paladin --- (-17)
Ranger ---- XXXXXX (6)
Rogue ----- (0)
Sorcerer -- XX (2)
Wizard ---- XXXX (4)
Vita, mortis, careo !
- Sanctifer
- d'Oghmatique
- Berserker ogre
- Messages : 1083
- Enregistré le : sam. 14 mai 2005, 18:01
- Localisation : Bruxelles/Brussel
- Statut : Hors ligne
C'est fou à quel point j'étais dans la neutralité oO
Je suis vraiment étonné
Après, je suis encore plus étonné par le combo Barde/Roublard
Peut être l'attrait des villes ?
Parce que mes réflexes hein, zéro, pratique pour un roublard tiens...
Mais bon, ce serait intéressant d'une fois jouer ce perso dans baldur, comme quelqu'un l'a dit plus haut
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXX (16)
Neutral Good ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXXXXX (13)
Chaotic Evil ---- XXXXXXXXXX (10)
Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXXX (7)
Good & Evil:
Good ---- XXXXXXXXX (9)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- XXX (3)
Race:
Human ---- XXXXXXXXXXXXXXX (15)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXX (4)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXXXXX (13)
Half-Orc - XXXX (4)
Class:
Barbarian - (-4)
Bard ------ XXXXXXXX (8)
Cleric ---- (-2)
Druid ----- XX (2)
Fighter --- (-6)
Monk ------ (-25)
Paladin --- (-25)
Ranger ---- (-4)
Rogue ----- XXXXXX (6)
Sorcerer -- XXXX (4)
Wizard ---- XXXX (4)
Je suis vraiment étonné
Après, je suis encore plus étonné par le combo Barde/Roublard
Peut être l'attrait des villes ?
Parce que mes réflexes hein, zéro, pratique pour un roublard tiens...
Mais bon, ce serait intéressant d'une fois jouer ce perso dans baldur, comme quelqu'un l'a dit plus haut
► Afficher le texte
Detailed Results:Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXX (16)
Neutral Good ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXXXXX (13)
Chaotic Evil ---- XXXXXXXXXX (10)
Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXXX (7)
Good & Evil:
Good ---- XXXXXXXXX (9)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- XXX (3)
Race:
Human ---- XXXXXXXXXXXXXXX (15)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXX (4)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXXXXX (13)
Half-Orc - XXXX (4)
Class:
Barbarian - (-4)
Bard ------ XXXXXXXX (8)
Cleric ---- (-2)
Druid ----- XX (2)
Fighter --- (-6)
Monk ------ (-25)
Paladin --- (-25)
Ranger ---- (-4)
Rogue ----- XXXXXX (6)
Sorcerer -- XXXX (4)
Wizard ---- XXXX (4)
ಠ_ಠ
- Garfield
- Goule majeure
- Messages : 1994
- Enregistré le : jeu. 18 nov. 2004, 13:41
- Localisation : Paris
- Contact :
- Statut : Hors ligne
Je suis le moins intelligent de tous les couronniens! 
Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 14
Intelligence- 14
Wisdom- 14
Charisma- 13
J'ai échappé de peu au nain et au demi-orque :P Et je semble être profondément malhonnête.
Alignment:
Lawful Good ----- XXXXXXXXX (9)
Neutral Good ---- XXXXXXXXXX (10)
Chaotic Good ---- XXXXXXXXXXXXXX (14)
Lawful Neutral -- XXXXXXXXXXXXXXXXX (17)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXXXXXXXXXXXXX (15)
Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXX (6)
Chaos --- XXXXXXXXXX (10)
Good & Evil:
Good ---- XXXX (4)
Neutral - XXXXXXXXXXXX (12)
Evil ---- XXXXX (5)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXX (7)
Half-Orc - XXXXXXXXXX (10)
Class:
Barbarian - (0)
Bard ------ XXXXXXXX (8)
Cleric ---- (-8)
Druid ----- (0)
Fighter --- (-4)
Monk ------ (-23)
Paladin --- (-25)
Ranger ---- (0)
Rogue ----- XXXXXX (6)
Sorcerer -- XX (2)
Wizard ---- XX (2)
► Afficher le texte
Chaotic Neutral Human Bard (4th Level)Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 14
Intelligence- 14
Wisdom- 14
Charisma- 13
► Afficher le texte
Detailed Results:Alignment:
Lawful Good ----- XXXXXXXXX (9)
Neutral Good ---- XXXXXXXXXX (10)
Chaotic Good ---- XXXXXXXXXXXXXX (14)
Lawful Neutral -- XXXXXXXXXXXXXXXXX (17)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXXXXXXXXXXXXX (15)
Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXX (6)
Chaos --- XXXXXXXXXX (10)
Good & Evil:
Good ---- XXXX (4)
Neutral - XXXXXXXXXXXX (12)
Evil ---- XXXXX (5)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXX (7)
Half-Orc - XXXXXXXXXX (10)
Class:
Barbarian - (0)
Bard ------ XXXXXXXX (8)
Cleric ---- (-8)
Druid ----- (0)
Fighter --- (-4)
Monk ------ (-23)
Paladin --- (-25)
Ranger ---- (0)
Rogue ----- XXXXXX (6)
Sorcerer -- XX (2)
Wizard ---- XX (2)
Lies are never forgotten, they go on and they grow
Chat orange et D'Oghmatique.
Rodolpho Remington, barde/boulanger, s'exprime en FF99CC > Bio RP
Chat orange et D'Oghmatique.
Rodolpho Remington, barde/boulanger, s'exprime en FF99CC > Bio RP
-
Anios
- Golem de fer
- Messages : 3576
- Enregistré le : sam. 20 juin 2009, 20:35
- Localisation : Eorzea
- Statut : Hors ligne
Et non, c'moi ! Et j'ai un charisme de patate en plus ! 
True Neutral Human Ranger/Sorcerer (2nd/2nd Level)
Ability Scores:
Strength- 11
Dexterity- 10
Constitution- 12
Intelligence- 12
Wisdom- 13
Charisma- 8
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Et les détails :
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXX (15)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXXXXXXXX (16)
Chaotic Evil ---- XXXXXXXXX (9)
Law & Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXXXXXXXXXX (13)
Chaos --- XXXXXX (6)
Good & Evil:
Good ---- XXXXXXXXX (9)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- XXX (3)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXXXXXX (14)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXX (7)
Half-Orc - (0)
Class:
Barbarian - (-2)
Bard ------ XXXX (4)
Cleric ---- (-4)
Druid ----- (0)
Fighter --- (-4)
Monk ------ (-23)
Paladin --- (-25)
Ranger ---- XXXXXX (6)
Rogue ----- (-4)
Sorcerer -- XXXXXX (6)
Wizard ---- XXXX (4)
Bien marrant comme test ! 
► Afficher le texte
You Are A:True Neutral Human Ranger/Sorcerer (2nd/2nd Level)
Ability Scores:
Strength- 11
Dexterity- 10
Constitution- 12
Intelligence- 12
Wisdom- 13
Charisma- 8
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
► Afficher le texte
Detailed Results:Alignment:
Lawful Good ----- XXXXXXXXXXXXXXX (15)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXXXXXXXX (16)
Chaotic Evil ---- XXXXXXXXX (9)
Law & Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXXXXXXXXXX (13)
Chaos --- XXXXXX (6)
Good & Evil:
Good ---- XXXXXXXXX (9)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- XXX (3)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXXXXXX (14)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXX (7)
Half-Orc - (0)
Class:
Barbarian - (-2)
Bard ------ XXXX (4)
Cleric ---- (-4)
Druid ----- (0)
Fighter --- (-4)
Monk ------ (-23)
Paladin --- (-25)
Ranger ---- XXXXXX (6)
Rogue ----- (-4)
Sorcerer -- XXXXXX (6)
Wizard ---- XXXX (4)
- Le Marquis
- d'Oghmatique
- Rakshasa
- Messages : 3828
- Enregistré le : jeu. 17 juil. 2008, 16:45
- Localisation : Sudiste
- Statut : Hors ligne
Purée j'ai perdu la page avec les résultats quand ma box s'est déconnectée. ca donnait ça :
humain
magicien/voleur 3/2
true neutral
FOR 14
INT 16
SAG 17
DEX 14
CON 16
CHA 13
Je ne me rappelle plus trop du reste. J'avais 0 en evil (purée ça y est, je suis officiellement un gentil, la lose), le neutre l'emportait devant la loi et devant le chaos, j'avais 2 croix aussi en sorcier et en guerrier et rien dans les autres classes.
Bizarre qu'il me mette voleur avec une DEX de 14. Peut-être parce que j'ai dit que je préfère les villes ? Un peu simpliste...
Après c'est vrai que le test est rempli d'américanismes.
Les caractéristiques sont un peu décalées de la réalité. Il m'a un peu amélioré en force (je serais plutot 1 ou 2 points en dessous, c'est à dire dans la moyenne générale) et en DEX (1 point je dirais). je ne sais pas d'où vient le 17 en sagesse (le côté intuitif peut-être ?) Par contre je vaux peut-être 1 point de plus en Constit.
Mais ça reste cool à jouer comme classe. Comme par hasard, je joue actuellement une voleuse (plutot cogneuse)/illusionniste, hé hé hé. (et un druide dans une autre campagne, comme quoi...)
humain
magicien/voleur 3/2
true neutral
FOR 14
INT 16
SAG 17
DEX 14
CON 16
CHA 13
Je ne me rappelle plus trop du reste. J'avais 0 en evil (purée ça y est, je suis officiellement un gentil, la lose), le neutre l'emportait devant la loi et devant le chaos, j'avais 2 croix aussi en sorcier et en guerrier et rien dans les autres classes.
Bizarre qu'il me mette voleur avec une DEX de 14. Peut-être parce que j'ai dit que je préfère les villes ? Un peu simpliste...
Après c'est vrai que le test est rempli d'américanismes.
Les caractéristiques sont un peu décalées de la réalité. Il m'a un peu amélioré en force (je serais plutot 1 ou 2 points en dessous, c'est à dire dans la moyenne générale) et en DEX (1 point je dirais). je ne sais pas d'où vient le 17 en sagesse (le côté intuitif peut-être ?) Par contre je vaux peut-être 1 point de plus en Constit.
Mais ça reste cool à jouer comme classe. Comme par hasard, je joue actuellement une voleuse (plutot cogneuse)/illusionniste, hé hé hé. (et un druide dans une autre campagne, comme quoi...)
I believe in possibility
I believe someone's watching over me
And finally I have found a way to be
Happy, happy
I believe someone's watching over me
And finally I have found a way to be
Happy, happy
- Mr Sylvestre
- Basilic mineur
- Messages : 2154
- Enregistré le : lun. 13 avr. 2009, 04:25
- Localisation : En ce moment, dans un lit
- Statut : Hors ligne
Y a pas eu de guerriers 100% guerriers au fait... ni de barbares. Ils doivent être trop occupés à casser des noix de coco avec les muscles de leur postérieur pour faire ce test.vv221 a écrit :J'ai l'impression qu'on n'est pas près de voir un paladin ou un moine sur la Couronne![]()
"La stratégie la plus dangereuse consiste à enjamber un précipice en deux sauts." Benjamin Disraeli
Allez voir ici si j'y suis, et chantez les louanges du condor, du boxeur, de Cecilia, du gamin à problèmes ou du bébé pilote.
Allez voir ici si j'y suis, et chantez les louanges du condor, du boxeur, de Cecilia, du gamin à problèmes ou du bébé pilote.
- deratiseur
- Flagelleur mental
- Messages : 4353
- Enregistré le : mer. 05 déc. 2007, 18:35
- Localisation : Gap, Hautes alpes
- Statut : Hors ligne
Bon, ton excuse étant satisfaite, tu nous les donnes, tes stats ?Armand a écrit :J'attends de voir vos retours pour poster à vrai dire j'ai honte de mes stats.![]()
Mes mods sont tous sur Mediafire et Github
Et leurs descriptions sont ici.
Vous trouvez que pour votre ensorceleur il n'y a que 2-3 sorts vraiment utiles par niveaux de sorts ? Installez L'Interplan.
Empêtré dans deux mods en même temps (un an minimum) et déjà deux autres mods dans les cartons...
Et leurs descriptions sont ici.
Vous trouvez que pour votre ensorceleur il n'y a que 2-3 sorts vraiment utiles par niveaux de sorts ? Installez L'Interplan.
Empêtré dans deux mods en même temps (un an minimum) et déjà deux autres mods dans les cartons...
- Erzsébet Butler
- Adepte de Grondemarteau
- Araignée éclipsante
- Messages : 1206
- Enregistré le : lun. 03 déc. 2007, 22:04
- Localisation : En itinerance
- Statut : Hors ligne
Alors j'ai du refaire le test parce que j'avais paumé les resultats :
Ability Scores:
Strength- 13
Dexterity- 10
Constitution- 15
Intelligence- 12
Wisdom- 15
Charisma- 12
Idem qu'avant toujours barde chaotique neutre, c'est ce qui me correspond le mieux j'imagine enfin à peu prés... Sur le dernier coup j'avais que des stats à 11/12 et 14 en sagesse là c'est mieux allez savoir pourquoi.
Lawful Good ----- XXXXXXXXXXXXXXXXX (17)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXXXXXX (14)
Chaotic Evil ---- XXXXXXXXXXXXXXX (15)
Law & Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXXXXXXX (11)
Good & Evil:
Good ---- XXXXXXXXXXX (11)
Neutral - XXXXXXXXXXXX (12)
Evil ---- XXXX (4)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XXXXXXXX (8)
Class:
Barbarian - (0)
Bard ------ XXXX (4)
Cleric ---- (-2)
Druid ----- (0)
Fighter --- XX (2)
Monk ------ (-21)
Paladin --- (-21)
Ranger ---- (-4)
Rogue ----- (-2)
Sorcerer -- XX (2)
Wizard ---- (0)
Par contre je suis passé trés prés d'être chaotique bon et ça c'est intolérable !! 
► Afficher le texte
Chaotic Neutral Human Bard (3rd Level)Ability Scores:
Strength- 13
Dexterity- 10
Constitution- 15
Intelligence- 12
Wisdom- 15
Charisma- 12
► Afficher le texte
Alignment:Lawful Good ----- XXXXXXXXXXXXXXXXX (17)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXXXXXX (14)
Chaotic Evil ---- XXXXXXXXXXXXXXX (15)
Law & Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXXXXXXX (11)
Good & Evil:
Good ---- XXXXXXXXXXX (11)
Neutral - XXXXXXXXXXXX (12)
Evil ---- XXXX (4)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XXXXXXXX (8)
Class:
Barbarian - (0)
Bard ------ XXXX (4)
Cleric ---- (-2)
Druid ----- (0)
Fighter --- XX (2)
Monk ------ (-21)
Paladin --- (-21)
Ranger ---- (-4)
Rogue ----- (-2)
Sorcerer -- XX (2)
Wizard ---- (0)
De retour sur la scène modding, tds et activiste crip
Autrice des Exilés de lunargent
Autrice des Exilés de lunargent
- Luren
- Adepte de Grondemarteau
- Ver charognard
- Messages : 672
- Enregistré le : dim. 20 juin 2010, 09:51
- Localisation : Sûrement quelque part mais je n'arrive pas à bien voir où.
- Statut : Hors ligne
Je suis un peu beaucoup surpris par le résultat : Neutral Good Human Sorcerer (5th Level)
...une classe que je ne joue jamais. Je préfère les rôdeurs, les druides ou les guerriers et en général chaotiques bons (la neutralité, c'est pas trop mon truc).
Ability Scores:
Dexterity- 15
Constitution- 16
Intelligence- 16
Wisdom- 13
Charisma- 13
Detailed Results:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXX (22)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Evil ----- XXXXXXX (7)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXXXXXX (8)
Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXXXXXXX (8)
Good & Evil:
Good ---- XXXXXXXXXXXXXXX (15)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXX (6)
Halfling - XXXX (4)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXXXXXX (8)
Class:
Barbarian - (-2)
Bard ------ (-4)
Cleric ---- (-4)
Druid ----- XX (2)
Fighter --- XXXX (4)
Monk ------ (-19)
Paladin --- (-23)
Ranger ---- (0)
Rogue ----- (0)
Sorcerer -- XXXXXX (6)
Wizard ---- (-2)
Je suis pas prêt d'être Paladin ou Moine, ça ce n'est pas une surprise. Mais c'est vrai que pour jouer des Paladins ou des Moines, faut vraiment vouloir "s'investir" dans le rôle.
En fait, le test montre aussi la limites des classes dans les RPG, qui sont faites pour avoir des caractères marqués, et non pas complémentaires (un mage puissant, de même qu'un guerrier intelligent ne sont pas "viables" - et c'est quand même un peu dommage !)
...une classe que je ne joue jamais. Je préfère les rôdeurs, les druides ou les guerriers et en général chaotiques bons (la neutralité, c'est pas trop mon truc).
Ability Scores:
► Afficher le texte
Strength- 14Dexterity- 15
Constitution- 16
Intelligence- 16
Wisdom- 13
Charisma- 13
► Afficher le texte
Alignment:Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXX (22)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Evil ----- XXXXXXX (7)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXXXXXX (8)
Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXXXXXXX (8)
Good & Evil:
Good ---- XXXXXXXXXXXXXXX (15)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXX (6)
Halfling - XXXX (4)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXXXXXX (8)
Class:
Barbarian - (-2)
Bard ------ (-4)
Cleric ---- (-4)
Druid ----- XX (2)
Fighter --- XXXX (4)
Monk ------ (-19)
Paladin --- (-23)
Ranger ---- (0)
Rogue ----- (0)
Sorcerer -- XXXXXX (6)
Wizard ---- (-2)
En fait, le test montre aussi la limites des classes dans les RPG, qui sont faites pour avoir des caractères marqués, et non pas complémentaires (un mage puissant, de même qu'un guerrier intelligent ne sont pas "viables" - et c'est quand même un peu dommage !)
- Féérune
- Aventurier
- Géant du feu
- Messages : 6187
- Enregistré le : lun. 23 janv. 2012, 21:50
- Localisation : Paris
- Statut : Hors ligne
You Are A:
Lawful Good Human Sorcerer (6th Level)
Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 13
Intelligence- 14
Wisdom- 16
Charisma- 14
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Ca me convient assez, je pense.
Lawful Good Human Sorcerer (6th Level)
Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 13
Intelligence- 14
Wisdom- 16
Charisma- 14
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Ca me convient assez, je pense.
- Mortis
- Troll
- Messages : 1401
- Enregistré le : ven. 19 juin 2015, 16:44
- Localisation : Trop loin pour que tu puisses m'attraper... mouhahaha !
- Statut : En ligne
J'ai fait le test pour voir...
Ability Scores:
Strength- 14
Dexterity- 12
Constitution- 16
Intelligence- 16
Wisdom- 17
Charisma- 13
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.
Secondary Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
Et voici les détails
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Neutral Good ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXX (24)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19)
Lawful Evil ----- XXXXXXXXXXXXXX (14)
Neutral Evil ---- XXXXXXXX (8)
Chaotic Evil ---- XXXXXXXXX (9)
Law & Chaos:
Law ----- XXXXXXXXXXXXX (13)
Neutral - XXXXXXX (7)
Chaos --- XXXXXXXX (8)
Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXXXX (11)
Evil ---- X (1)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXXXX (12)
Elf ------ XXXX (4)
Gnome ---- XXXXXXXX (8)
Halfling - XXXX (4)
Half-Elf - XXXXXXXX (8)
Half-Orc - XXXXXXXX (8)
Class:
Barbarian - XXXXXXXX (8)
Bard ------ XXXXXXXXXX (10)
Cleric ---- XXXXXXXXXXXXXXXX (16)
Druid ----- XXXXXXXX (8)
Fighter --- XXXXXXXXXX (10)
Monk ------ XXXXXXXXXXXX (12)
Paladin --- XXXXXXXXXXXXXXXX (16)
Ranger ---- XXXXXXXX (8)
Rogue ----- XXXXXX (6)
Sorcerer -- XXXXXX (6)
Wizard ---- XXXXXXXXXX (10)
Je pense que ça me correspond assez...
► Afficher le texte
Lawful Good Human Paladin/Cleric (2nd/1st Level)Ability Scores:
Strength- 14
Dexterity- 12
Constitution- 16
Intelligence- 16
Wisdom- 17
Charisma- 13
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.
Secondary Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
► Afficher le texte
Detailed Results:Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Neutral Good ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXX (24)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19)
Lawful Evil ----- XXXXXXXXXXXXXX (14)
Neutral Evil ---- XXXXXXXX (8)
Chaotic Evil ---- XXXXXXXXX (9)
Law & Chaos:
Law ----- XXXXXXXXXXXXX (13)
Neutral - XXXXXXX (7)
Chaos --- XXXXXXXX (8)
Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXXXX (11)
Evil ---- X (1)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXXXX (12)
Elf ------ XXXX (4)
Gnome ---- XXXXXXXX (8)
Halfling - XXXX (4)
Half-Elf - XXXXXXXX (8)
Half-Orc - XXXXXXXX (8)
Class:
Barbarian - XXXXXXXX (8)
Bard ------ XXXXXXXXXX (10)
Cleric ---- XXXXXXXXXXXXXXXX (16)
Druid ----- XXXXXXXX (8)
Fighter --- XXXXXXXXXX (10)
Monk ------ XXXXXXXXXXXX (12)
Paladin --- XXXXXXXXXXXXXXXX (16)
Ranger ---- XXXXXXXX (8)
Rogue ----- XXXXXX (6)
Sorcerer -- XXXXXX (6)
Wizard ---- XXXXXXXXXX (10)
- Chalindra Pharn
- Orbe ancien
- Messages : 5921
- Enregistré le : jeu. 08 juin 2006, 09:23
- Localisation : Dans les bras d'Urumi
- Statut : Hors ligne
- Haplo74
- Minotaure
- Messages : 1738
- Enregistré le : dim. 08 avr. 2012, 21:20
- Localisation : Paris
- Statut : Hors ligne
Hum, je ne savais pas que ce genre de classe était admise...
Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 15
Intelligence- 17
Wisdom- 16
Charisma- 13
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXX (17)
Neutral Good ---- XXXXXXXXXXXXXXX (15)
Chaotic Good ---- XXXXXXXXXXXX (12)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXX (8)
Chaotic Evil ---- XXXXX (5)
Law & Chaos:
Law ----- XXXXXXXXX (9)
Neutral - XXXXXXX (7)
Chaos --- XXXX (4)
Good & Evil:
Good ---- XXXXXXXX (8)
Neutral - XXXXXXXXXXXX (12)
Evil ---- X (1)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXX (4)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXX (6)
Half-Elf - XXXXXX (6)
Half-Orc - XXXXXXXX (8)
Class:
Barbarian - XXXXXX (6)
Bard ------ XXXXXX (6)
Cleric ---- XXXX (4)
Druid ----- XXXXXXXXXXXX (12)
Fighter --- XXXXXXXXXXXXXXXX (16)
Monk ------ XXXXXXXX (8)
Paladin --- XXXXXXXX (8)
Ranger ---- XXXXXXXX (8)
Rogue ----- XXXXXXXXXX (10)
Sorcerer -- XXXXXXXXXXXXXXXX (16)
Wizard ---- XXXXXXXXXXXXXXXX (16)
Haplo74
► Afficher le texte
Lawful Neutral Human Fighter/Sorcerer (3rd/2nd Level)Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 15
Intelligence- 17
Wisdom- 16
Charisma- 13
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXX (17)
Neutral Good ---- XXXXXXXXXXXXXXX (15)
Chaotic Good ---- XXXXXXXXXXXX (12)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXX (8)
Chaotic Evil ---- XXXXX (5)
Law & Chaos:
Law ----- XXXXXXXXX (9)
Neutral - XXXXXXX (7)
Chaos --- XXXX (4)
Good & Evil:
Good ---- XXXXXXXX (8)
Neutral - XXXXXXXXXXXX (12)
Evil ---- X (1)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXX (4)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXX (6)
Half-Elf - XXXXXX (6)
Half-Orc - XXXXXXXX (8)
Class:
Barbarian - XXXXXX (6)
Bard ------ XXXXXX (6)
Cleric ---- XXXX (4)
Druid ----- XXXXXXXXXXXX (12)
Fighter --- XXXXXXXXXXXXXXXX (16)
Monk ------ XXXXXXXX (8)
Paladin --- XXXXXXXX (8)
Ranger ---- XXXXXXXX (8)
Rogue ----- XXXXXXXXXX (10)
Sorcerer -- XXXXXXXXXXXXXXXX (16)
Wizard ---- XXXXXXXXXXXXXXXX (16)
Modérateur des sections "le bazar de l'aventurier", "la taverne de Château-Suif", "la taverne d'Amkethran" et "le comptoir d'Amn".
- Chalindra Pharn
- Orbe ancien
- Messages : 5921
- Enregistré le : jeu. 08 juin 2006, 09:23
- Localisation : Dans les bras d'Urumi
- Statut : Hors ligne
Qui est en ligne
Utilisateurs parcourant ce forum : Aucun utilisateur enregistré et 2 invités
Un petit espace dédié au monde du jeu de rôle papier : Donjons et Dragons, Cyberpunk, Warhammer... Venez parler de votre expérience de rôliste débutant ou confirmé, de vos parties, demander des conseils... et proposer des débats, des liens utiles et bien d'autres choses. On parle aussi de jeux de cartes comme Magic… et même des jeux de société.
