| Objet | Avant | Après |
|---|---|---|
| MGVHELM1 Helmet of Wisdom | Helmet of Wisdom, Common Sense This helm was crafted by holy blacksmiths to aid apprentice clerics and squire holy knights in their spiritual and religious training. STATISTICS: Bonus +1 to Wisdom. Weight: 4 Usable By: Clerics (single, dual and multi-class) Paladins | Helmet of Wisdom, Common Sense This helm was crafted by holy blacksmiths to aid apprentice clerics and squire holy knights in their spiritual and religious training. PARAMÈTRES : Capacités d'équipement : - Protection contre les coups critiques - Sagesse : +1 Poids : 4 |
| MGVHELM2 Brainguard Helmet | Brainguard Helmet
Typically used by adventurers travelling into the Underdark, this helmet protects against changes in intelligence caused by mind flayers and other effects.
Armor Class Bonus: None
Special: Protects Against Critical Hits
Immunity to intelligence stat change
Weight: 1
Not Usable By:
Mage
Bard
Thief
Monk
Kensai | Brainguard Helmet
Typically used by adventurers travelling into the Underdark, this helmet protects against changes in intelligence caused by mind flayers and other effects.
Armor Class Bonus: None
Special: Protects Against Critical Hits
Immunity to intelligence stat change
PARAMÈTRES :
Capacités d'équipement :
- Protection contre les coups critiques
- Immunité à la modification de l'intelligence
Poids : 1 |
| MGVLEAT1 Cured Leaf Hauberk +3 | Studded Leather +3, Cured Leaf Hauberk These suits of leather armour are created of soft comfortable leather, with fresh cured leaves attached to them by means of magical wax. This combination makes for a tight fit, yet it provides a decent protection against attacks. Only woodsmen and druids would wear these kind of items. STATISTICS: Increase casting speed factor: 1 Armor Class: 5 Weight: 5 Requires: 6 Strength Usable By: Rangers Druids | Studded Leather +3, Cured Leaf Hauberk These suits of leather armour are created of soft comfortable leather, with fresh cured leaves attached to them by means of magical wax. This combination makes for a tight fit, yet it provides a decent protection against attacks. Only woodsmen and druids would wear these kind of items. PARAMÈTRES : Capacités d'équipement : - Temps d'incantation : -1 Classe d'armure : 5 (3 contre les armes tranchantes, 4 contre les armes perforantes et les projectiles) Nécessite : - 6 en Force Poids : 5 |
| MGVMACE1 Hivemurderer +3 | Mace +3, Hivemurderer "Hivemurderer" got its name from the man who used it to slay a particularly nasty hive of Beholder-kin, after having forged this weapon with his own bare hands. A champion of the surrounding towns, Hivemurderer wasn't able to enjoy it for very long; he was shot in the back with a poisoned arrow. Likely the mace was stolen after. STATISTICS: Damage: 1D6+3 Damage type: crushing Special: 30% chance of slaying if the target is a beholder Weight: 6 Speed Factor: 4 Proficiency Type: Mace Type: 1-handed Requires: 12 Strength Not Usable By: Druid Mage Thief Monk | Mace +3, Hivemurderer "Hivemurderer" got its name from the man who used it to slay a particularly nasty hive of Beholder-kin, after having forged this weapon with his own bare hands. A champion of the surrounding towns, Hivemurderer wasn't able to enjoy it for very long; he was shot in the back with a poisoned arrow. Likely the mace was stolen after. PARAMÈTRES : Capacités d'équipement : - 31 % de chances de tuer instantanément les spectateurs TAC0 : +3 Dégâts : 1d6 +4 (Contondant) Facteur de vitesse : 4 Type de compétence : Masse d'armes Type : Arme à 1 main Nécessite : - 12 en Force Poids : 6 |
| MGVPLAT1 Restless Spirit +1 | Full Plate +1, Restless Spirit This suit of armour was once in the possession of a restless warrior spirit. Part of the etherealness remains, as it seems to protect against various forms of magic damage. STATISTICS: Magic damage resistance: 15% Armor Class: 0 Weight: 45 Requires: 16 Strength Not Usable By: Bard Druid Mage Thief Monk | Full Plate +1, Restless Spirit This suit of armour was once in the possession of a restless warrior spirit. Part of the etherealness remains, as it seems to protect against various forms of magic damage. PARAMÈTRES : Capacités d'équipement : - Résistance aux dégâts magiques : +15 % - Empêche l'utilisation du camouflage dans l'ombre Classe d'armure : 0 (-4 contre les armes tranchantes, -3 contre les armes perforantes et les projectiles) Nécessite : - 16 en Force Poids : 45 |
| MGVROBE1 Casual Robes | Casual Robes Casual robes are light and offer protection only slightly surpassing that of cloth, but offer greater freedom than any other armour. STATISTICS: Bonus +1 to Dexterity Armor Class: 9 Weight: 4 Usable By: Mage Sorcerer Bard Monk | Casual Robes Casual robes are light and offer protection only slightly surpassing that of cloth, but offer greater freedom than any other armour. PARAMÈTRES : Capacités d'équipement : - Dextérité : +1 Classe d'armure : 9 Poids : 4 |
| MGVSHLD1 Featherweight Shield | Medium Shield +2, Featherweight This shield radiates an aura of air elemental magic, making it light as a feather and thus easy to use, even for ones who normally lack the physical strength to use medium shields. STATISTICS: Armor Class Bonus: 3 Weight: 1 Requires: 8 Strength Not Usable By: Bard Druid Mage Thief Monk | Medium Shield +2, Featherweight This shield radiates an aura of air elemental magic, making it light as a feather and thus easy to use, even for ones who normally lack the physical strength to use medium shields. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +3 Nécessite : - 8 en Force Poids : 1 |
| MGVSHLD2 Shield of Fortitude | Small Shield +2, Shield of Fortitude This is a relatively simple shield that holds powerful enchantments that make the wearer more hardy and less susceptible to poison and disease. STATISTICS: Bonus +1 to Constitution Armor Class Bonus: 3 Weight: 3 Requires: 4 Strength Not Usable By: Bard Druid Mage Thief Monk | Small Shield +2, Shield of Fortitude This is a relatively simple shield that holds powerful enchantments that make the wearer more hardy and less susceptible to poison and disease. PARAMÈTRES : Capacités d'équipement : - Classe d'armure : +3 - Constitution : +1 Nécessite : - 4 en Force Poids : 3 |
| MGXBOW1 Grand Cross Conclusion +3 | Crossbowgun +3, Grand Cross Conclusion A variation of the crossbow, the crossbowgun is designed for rapid fire. This particular model is quite infamous and hard to find, as only a few were ever made. STATISTICS: Damage: +2 (missile) Weight: 23 Speed Factor: 10 Proficiency Type: Crossbow Type: 2-handed Requires: 17 Strength Not Usable By: Druid Cleric Mage Thief Monk Kensai Cavalier | Crossbowgun +3, Grand Cross Conclusion A variation of the crossbow, the crossbowgun is designed for rapid fire. This particular model is quite infamous and hard to find, as only a few were ever made. PARAMÈTRES : TAC0 : +3 Dégâts : +5 (Projectile) Facteur de vitesse : 2 Type de compétence : Arbalète Type : Arme à 2 mains Nécessite : - 17 en Force Poids : 23 |