@400 = ~arcane archer~ @401 = ~Arcane Archer~ @402 = ~ARCANE ARCHER: Master of the elven warbands, the arcane archer is a warrior skilled in using magic to supplement their combat prowess. Beyond the woods, arcane archers gain renown throughout entire kingdoms for their supernatural accuracy with a bow and their ability to imbue their arrows with magic. In a group, they can strike fear into an entire enemy army. While human arcane archers are rare due to elvenkind withholding their secret techniques, they are not unheard of. Advantages: – +1 to hit with any missile weapon at level 1 and every 5 levels thereafter. – Gains the Enhance Arrow ability. ENHANCE ARROW: The arcane archer passively imbues arrows with magic. Projectiles launched by the arcane archer are always treated as weapons of +1 enchantment and deal one extra point of magic damage, increasing by one for every five levels gained to a maximum of +5 enchantment and five magic damage at 20th level. Additional damage is affected by the target's magic resistance. – 3rd level: May use Entropic Shield once per day. ENTROPIC SHIELD: A magical field glowing with a multicolored hue appears around the arcane archer, providing immunity to normal missiles and a -2 bonus to armor class against missile weapons for 1 round per level. This bonus increases to -4 at 10th level and -6 at 17th level. – 5th level: May use Imbue Arrow ability three times per day. IMBUE ARROW: Using arcane magic, the arcane archer enchants next missile within one round to explode, dealing 1d6 additional fire damage for every five levels gained thereafter in an area of effect. – 9th level: May use Seeker Arrow ability once per day. SEEKER ARROW: A skilled arcane archer can enchant arrows to strike its target unerringly. next missile attack within one round is a guaranteed critical hit and deals two points of extra damage for every five levels gained thereafter. – 13th level: May use Phase Arrow ability once per day. PHASE ARROW: An experienced arcane archer can enchant next arrow within one round to become an incorporeal missile that penetrates armor, dealing 4d6 bonus magical damage and reducing the target's missile resistance by 50% as well as their armor class vs. missiles by two points every five levels gained thereafter for 1 turn. – 17th level: May use Arrow of Death ability once per day. ARROW OF DEATH: A master arcane archer can enchant next arrow within one round to instantly slay foe. Targets with more than 60 hit points may make a save vs. death to avoid the effect. Saving throw penalty increases by one for every five levels gained thereafter. Disadvantages: – Hit Die: d8 – THAC0 penalty of 2 when wielding a melee weapon. – May not use Power Attack or Expertise. – Race restricted to human, elf or half-elf. – May not exceed proficiency (one slot) in weapons other than longbows and shortbows. – May not exceed proficiency (one slot) in any weapon style. – May not wear armor heavier than elven chain mail.~ @403 = ~Protected from Normal Missiles~ @404 = ~Entropic Shield~ @405 = ~Entropic Shield A magical field glowing with a multicolored hue appears around the arcane archer, providing immunity to normal missiles and a -2 bonus to armor class against missile weapons for 1 round per level. This bonus increases to -4 at 10th level and -6 at 17th level.~ @406 = ~Imbue Arrow~ @407 = ~Imbue Arrow Using arcane magic, the arcane archer enchants next missile to explode, dealing 1d6 additional fire damage for every five levels gained thereafter in an area of effect.~ @408 = ~Seeker Arrow~ @409 = ~Seeker Arrow A skilled arcane archer can enchant next arrow to strike its target unerringly. next missile attack is a guaranteed critical hit and deals two points of extra damage for every five levels gained thereafter. create an unerring arrow with a +20 bonus to hit and bonus piercing damage.~ @410 = ~Phase Arrow~ @411 = ~Phase Arrow An experienced arcane archer can enchant next arrow to become an incorporeal missile that penetrates armor, reducing the target's missile resistance by 50% as well as their armor class vs. missiles by two points for every five levels gained thereafter.~ @412 = ~Arrow of Death~ @413 = ~Arrow of Death A master arcane archer can enchant next arrow to instantly slay foe on a failed save vs. death. Target's saving throw penalty is increased by one for every 5 levels gained thereafter.~ @414 = ~archer~