Important note: 
The core component, 'Zalnoya and the Shadow Thieves', requires you to start a new game.
While you can install it safely enough at any time, the encounter will only occur on games that were newly 
started after installation of this mod.
(This is not strictly true; it is all, i think, due to the fact that I add a proximity trigger to the area this 
occurs in. My testing showed that if on any saved game I was currently in the area (or had visited the area earlier 
in that saved game) that I'm adding the trigger to, then the event would not fire. I'd be happy to hear otherwise,
but my guess is you need a new game, or a saved game where you haven't visited the area in question yet (without 
outright spoiling, let's just say the latter is unlikely, which is why I say it essentially requires a new game).


Installation instructions:
Installation/uninstallation is as standard for Weidu mods, but here are explicit instructions anyway:
-Extract the files from the .rar into your BGII main directory, usually:
C:\Program Files\Black Isle\BGII - SoA
-Run "setup-Zalnoya".
-Follow instructions (I to install, N to not install, Q to quit).
-To uninstall, run "setup-Zalnoya" again and select the appropriate option.


Compatibility:
Should be compatible with most things, but please post any issues on the 'Zalnoya and the Shadow thieves' thread
within the 'Miscallaneous Released mods' forum at Spellhold Studios. Post any other issues such as
typos and bugs there too.


Thanks:
To any and all involved in creating any of the tools I've used (Weidu, Near infinity, infinity explorer, IESDP).
To all the authors of the many tutorials i've read for basic dialogue, scripting etc.
To any who play, provide feedback, or help in any other manner.


Lastly, I hope you enjoy the encounter, however brief!


Version history:

V1.0: 
-Release

V1.1: 
-Improved implementation of event by centering camera on actors. Previously, the small (but important) 
cutscene action could be missed if your view was elsewhere while your party was close enough to trigger the event.

v1.2:
-Improved timing of event, and reduced chances of cutscene going slightly awry.

v1.3:
-Added a new component, 'Standard vampire encounters fix'. See the mod support thread for much greater detail about
the reasoning behind this and to learn exactly what it does.

v1.4:
-Fixed a major 'bug'. V1.3 erroneously required the 'standard vampire encounters fix' component to function. This
should no longer be the case. Both components are independant as they should be now.
-Zalnoya can now, additionally, be encountered in Bodhi's lair as an enemy.

v1.5:
-Traified mod
-Updated Weidu (v229)
-Added Russian translation by Austin from www.arcanecoast.ru 
-Many thanks to prowler from SHS and the team at arcanecoast.ru for the above changes

v1.6:
-Added French translation by Le Marquis

v1.7:
-Added German translation by Jarl2
